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"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
> I don't think it is unlikely for raytracing to be used in games
> eventually. Remember, the whole frame doesn't have to be raytraced, they
> can use it just for reflections and transparent objects. I wouldn't be
> too surprised to see a checkbox for "True Ray-Traced Reflections"
> instead of environment-mapped ones. (for big, flat reflections like
> floors, even environment maps aren't necessary, but for complex objects
> or curves...)
Actually, the XBox game "Project Gotham Racing" uses real reflections on the
cars, but it only updates at, say, two or three frames per second and the
resolution is rather low.
--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/
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