> Thinking about it, it actually doesn't need any floats at all. Just
> create a unit-cube by default and let the transformations do the rest.
> So in fact it requires 0 floats.
So you need no memory at all since all is done in the transformations. just
few bytes to distinguish between a base-sphere, a base-box, a base-cone
.....
the most complex scene only needs few bytes then.
For the same reason we can recursively compress a file until it is 1bit in
size (which is the information -the file is there-).
regards
SY
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