POV-Ray : Newsgroups : povray.general : normal for teeth : normal for teeth Server Time
6 Aug 2024 17:03:44 EDT (-0400)
  normal for teeth  
From: Greg M  Johnson
Date: 24 Feb 2002 22:15:10
Message: <3c79ac3e@news.povray.org>
I have a white blob inside a character's mouth. I want it to look like
teeth.  The normal gradient x doesn't give the effect I want: it looks
like narrow teeth with wide gaps and I want the opposite.

Any ideas on a quick change:  I actually wish there were an INVERSE
command here!

I've summarized the problem with the following code:

//
cylinder {z*3-y,z*3,1 pigment {rgb 1}
        normal{gradient x frequency 10}
        }

light_source{-10*z+10*x rgb 1}

//


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