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Hey, it just occurred to me that this syntax could be extended with other
options. Imagine the following:
#declare Spline =
spline {
Spline_Type(Cubic_Spline)
Spline_Points(7)
Spline_Speed(Constant)
SCP( 0.0, <0,1,2>)
SCP( x, <1,5,0>)
SCP( x, <4,1,0>)
SCP( x, <0,2,1>)
SCP( x, <0,0,1>)
SCP( x, <6,5,4>)
SCP( 2.0, <4,3,2>)
Spline_End()
}
I think this is beginning to be interesting! I hope you agree that the
approach shown here would fit well in the official include files?
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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