|
|
Would you like the web address (I know, somewhat anti-climactic)
http://autocad2pov.povray.co.uk
much thanks to povray.co.uk for hosting the site
"cadman" <cad### [at] graffitinet> wrote in message
news:3c766033@news.povray.org...
> That's right! The beta has been released, as well as an updated web site.
> Download it and tell me what you think!
>
> AutoCAD2POV exports AutoCAD drawings to POV. It converts native AutoCAD
> entities and introduces two new basic objects to AutoCAD: a POV solid
object
> (an extension of the AutoCAD native solid object), and a POV light object
> (this includes all variations of the POV light). Here is a list of some
of
> the features of AutoCAD2POV 4.0:
>
> Version 4.0 is now completely written in C++ with ObjectARX (AutoCAD's
API,
> it simply amazing what they let you do), so it is much faster and stable
> than the last hybrid version. That also means:
> AutoCAD native interface, i.e. it is no longer necessary to export to DXF
> and then start an external application to convert from DXF to POV. The
> project can be saved directly to POV from AutoCAD.
>
> Export of solid objects *NOT* created with AutoCAD2POV. These objects
will
> be exported as smooth meshes.
>
> Fewer commands. Instead of being required to use AutoCAD2POV commands
such
> as punion, pslice, pmove, protate, etc..., native AutoCAD commands can be
> used on all objects, native and custom POV.
>
> Custom POV light objects and lighting editor. This includes point lights,
> spotlights and cylinder lights with all options available in POV-Ray
(area,
> parallel, etc...).
>
> There is no camera to place. The current AutoCAD view is exported as the
> camera, either orthographic or perspective.
>
> No more confusing coordinate system translating. Everything is done in
> AutoCAD's right-handed coordinate system (see manual for the two
> exceptions).
>
> International support. This release will work on all language versions of
> AutoCAD without modification. Everything's still in english, but all the
> commands will work regardless.
>
> *What's Coming in 4.1*
>
> Version 4.0 is not completely finished yet, but I was hoping to get some
> feedback as development continues. Here's some features that are planned
> but have not been implemented yet:
>
> .inc import (for textures)
>
> global scene editor (photons, radiosity, media, etc...)
>
> solid object editor (photons, media, interior, etc...)
>
> camera and object animation with keyframes and/or animation path
controllers
>
>
Post a reply to this message
|
|