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Yeah, I had this a long time ago... it's because torii require higher order
(quartic) equations, which become innacurate when seen from thousands of
units away.
My solution was to use an orthographic camera. Better figure out how to do
that =)
(It would be nice, however, if the engine noticed what was going to happen
and then tested the ray as though it were shot from just outside the
object's bounding box.)
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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