POV-Ray : Newsgroups : povray.general : looking for antialiasing critical scenes : Re: looking for antialiasing critical scenes Server Time
6 Aug 2024 16:54:49 EDT (-0400)
  Re: looking for antialiasing critical scenes  
From: Nekar Xenos
Date: 21 Feb 2002 06:16:13
Message: <3c74d6fd@news.povray.org>
"Kari Kivisalo" <ray### [at] engineercom> wrote in message
news:3C7451CE.B8970CD3@engineer.com...
> Micha Riser wrote:
> > If you have such a scene which is > not too large (<100kB) and
> > does not take hours to render
>
> camera{}plane{y,-10pigment{checker rgb 0 rgb 1}finish{ambient 1}rotate -30}
>
>

I think you left out the reflective sphere there ;o)

--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}


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