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Excellent! I look forward to playing with your stereoscopic
patch.
HB
news:3C7### [at] webcon de...
> Harold Baize wrote:
> > Hermann, Great. I'm a stereo enthusiast too. Stereo is why I
> > started doing POV-Ray. I also would be more interested in output
> > as JPS for use with LCS glasses than anaglyph output.
> >
> > Do you know of SAB's stereo patch?
> >
> > http://sabix.etdv.ruhr-uni-bochum.de/sabpov/
> >
>
> As I came acros it, most of the work for my patch was alredy done. I
> didn't try it, but from the description at the webpage it seems, it is
> rather focused at providing different output formats.
>
> Anyway, fisheye-type perspective is very important to me, and for this
> I had to create a new projection type that can be made steresocopic
> over the whole viewing range.
>
>
>
> > .....and then POV 3.5 came along and the patch is for 3.1g.
> Yes 3.5 !!
> From looking at the MegaPOV sources I guess it will be possible to
> adapt my patch to it. But post-processing hooks in at the same
> locations where my patch hooks in, so I decided to first do it for
> 3.1g and wait for the release of the 3.5 sources. I'm verry impatient
> to be able to try out photons and iso surfaces, as you may guess. :-)
>
>
> >
> > How do you approach the stereo window?
> >
>
> My approach is: let the "up" and "right" vectors specify the image
> dimensions (i.e. dimensions of the resulting window) in pov ray units.
> So the user may chose the pov ray units to represent real world units
> as he/she sees fit.
> To give an example, I use 1 pov ray unit = 1 m and use
>
> camera{location 0
> direction 1.75 * z
> up 3/4 * 1.8 * y
> right 1.8 * x
> translate ....
> look_at ....
> }
> to get a f=35mm view correctly adjusted for a typical home/club
> projection screen of 1.8 meters width. I.e. if you magnify the
> resulting image so it is 1.8m wide, the max.deviation (for objects
> located in infinity) results to 65mm.
>
> Of course you may use the "angle" keyword, but by using "direction", I
> know precisely where in my scene the stereoscopic window will be located.
>
> Regards,
> Hermann
>
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