POV-Ray : Newsgroups : povray.general : shading model : Re: shading model Server Time
6 Aug 2024 16:55:15 EDT (-0400)
  Re: shading model  
From: Jan Walzer
Date: 19 Feb 2002 14:31:18
Message: <3c72a806@news.povray.org>
I tried this a way ago, too ...

What I did, was to create the object as an isosurface ...

one complete black object with threshold 0
and anotherone with threshold 0.01 and emitting media

what I neded to do was also to increase the accuracy of iso and
a lot of time ...

You may look want to look at
http://news.povray.org/3b9d44fb%40news.povray.org

The thing is, that the iso gives you more flexibility for design...


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