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Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
: Please correct me as soon as I make a stupid mistake :)
: Is it possible to compute the intersection of a cone and the objects in the
: scene?
I don't think there's an analytical solution for the intersection of a cone
and any given mathematical surface.
You have probably heard about raytracers which use cones instead of rays,
but those raytracers most probably support just triangles (the intersection
of a cone and a triangle is possible and rather easy to calculate).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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