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Ben Chambers <bdc### [at] yahoocom> wrote:
:> Of course it works for reflections/refractions. If the pixel color
:> difference threshold is reached, then another ray is shot from the camera.
:> This ray will (probably) also reflect/refract from the same object, thus
:> sampling whatever is reflected/refracted.
: But you're still talking about rays from the camera. I thought you meant
: that reflected / refracted rays themselves were supersampled :)
The reflected/refracted rays get "supersampled" by all practical means when
new rays are shot from the camera which are very close to the previous ones.
That's the logical and most practical way of doing it (one reason being that
the change in color may be caused by the reflecting surface itself, not the
thing that it reflects).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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