POV-Ray : Newsgroups : povray.general : anti-aliasing : Re: More methods? was Re: anti-aliasing Server Time
7 Aug 2024 03:21:44 EDT (-0400)
  Re: More methods? was Re: anti-aliasing  
From: Warp
Date: 14 Feb 2002 09:53:53
Message: <3c6bcf81@news.povray.org>
Timothy R. Cook <tim### [at] scifi-fantasycom> wrote:
: Christopher James Huff wrote:
:> And now you have to project it, with perspective, onto a plane,

: Oops, forgot perspective.  NEVERMIND!

  And add to that all the other type of projections: spherical,
ultra_wide_angle, panoramic, cylindrical, fisheye... Not to talk about
camera ray perturbation (with a normal block).
  The excellent thing about raytracing is that implementing all those types
of projections is laughably easy (while in scanline-rendering it's extremely
difficult to do without serious compromises). The negative side is that it
disallows any optimizations typical to scanline-rendering.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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