POV-Ray : Newsgroups : povray.general : anti-aliasing : Re: More methods? was Re: anti-aliasing Server Time
7 Aug 2024 05:20:41 EDT (-0400)
  Re: More methods? was Re: anti-aliasing  
From: Zeger Knaepen
Date: 14 Feb 2002 07:45:57
Message: <3c6bb185@news.povray.org>
> And what happens when the ray is reflected or refracted?
not much :)

> I don't think that it is possible to implement a method which works only for
> a few types of objects.
but maybe enough types to make it worth implementing?

> Also, the cone is represented by a second order equation (IIRC), but the ray
> is only a first order equation.
I never said it would be fast :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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