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> And what happens when the ray is reflected or refracted?
not much :)
> I don't think that it is possible to implement a method which works only for
> a few types of objects.
but maybe enough types to make it worth implementing?
> Also, the cone is represented by a second order equation (IIRC), but the ray
> is only a first order equation.
I never said it would be fast :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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