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"Ben Chambers" wrote:
> > How exactly DOES transmit work, anyways? Amount of light able
> > to pass through the object? 0 being none, 1 being all...more
> > than 1 being...the object adds light to that passing through it?
> > That would be cool. If that's how it works, I wanna try that
> > out!
>
> That's how it used to work (don't know if it still does), I used
> that effect for a while :)
You forget to take into consideration the object's own color. Transmit 0
gives all of the object's own color, transmit 1 none, and transmit >1 ...
I suggest you have a look at this samle scene in POV-Ray 3.5:
scenes\textures\pigments\transmitfx.pov
Rune
--
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Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
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