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"Xplo Eristotle" <inq### [at] unforgettablecom> wrote in message
news:3C6ACD85.38C040E3@unforgettable.com...
> The only thing I can think of is to add a keyword to the parser, similar
> to hollow, which would sit somewhere in an object, and which would
> instruct the rendered to use different AA parameters for everything
> inside that object's bounding box.
Such a setting belongs in the INI file, not in the scene.
> I have to say, though, that I question how useful this would be. Tony
> evidently wants the renderer to find features that are far too small to
> appear on his display, and which would therefore necessarily have
> minimal effect on a scene since even if they were found the most they
> would contribute is an additional set of values for the AA algorithm
> which would then be averaged almost out of existence anyway. I will
> admit that I've seen scenes where poor rendering of fine details was
> painfully noticible, but you almost have to set a situation like that up
> deliberately.. and one of them that I've seen involved a ground plane
> textured with two gradients to make a grid; in such a case, the whole
> plane would use the picky AA settings, and one might almost as well just
> use those settings (most likely some ridiculously fine non-recursive AA)
> for the whole image anyway.
The only use I can think of would be hanging wires.
...Chambers
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