> You are welcome to suggest an algorithm for that.
I've had a very hard time finding any information on alternate algorithms.
Most of the ones I found sound like what POV does. I brought it up, because
for example, 3d studio max has about a dozen AA methods. Most of them are
redundant or crappy, but there are one of two which give a nice effect
overall to the rendering. I wonder if the reason I can't find anything is
because it isn't free information? :P
Post a reply to this message
|