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Thanks, (both to yourself and to Warp) I think my sky was probably a bit too
soft - causing odd looking "stains" on objects due to the clouds. The other
extreme seems to be your example, where the demonic red sky does odd things,
but I get your point :)
I'll try mucking about with various textures and see how it goes. Most of
my objects are indoor things, but the principle still applies.
I might adapt my Shed scene (see web) for use as a lab...
Mark Hanford
http://www.mrhanford.com/povray
PS. At the risk of sounding odd, I have been browsing these ng's since I
started POV'ing, and both of your work's (as in both of you, not your two
works :) have stood out and been a target to aim for...current hit rate is
about 0, but you never know...
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3c6834ba@news.povray.org...
> In article <3c682fb7@news.povray.org> , "Mark Hanford"
> <ren### [at] blueyondercouk> wrote:
>
> > I have been POV'ing for a few months now, and a consistent problem I
have is
> > creating new objects in an environment which gives a "meaningful"
> > representation of textures and colours.
> > If I create my models in a void, with just a background set, most
reflective
> > surfaces (aren't most, to some extent?) and especially metals look
rather
> > strange, however, place them into a more "interesting" scene and the
objects
> > seem to improve immeasurably.
> >
> > Do any of you have any "quick-win" solutions to this, or do you have a
> > standard "workbench" scene-file for creating objects?
>
> Add a sky_sphere. What you see is the lack of any background. by default
it
> is simply black or whatever color you assign to it. A sky_sphere with
some
> interesting texture does wonders. A simple example would be:
> <http://www.povray.org/working-docs/id000094.html>
>
> Thorsten
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