> What effect do these keywords have on a cylinder light? When toying with
> it, it seems that the falloff has the most effect on the look of the
light,
> and radius seems to have no effect. Anyway, you get the idea. How is the
> cylinder light supposed to be used?
Peter Popov explained this in p.b-t. Does anyone want to write a more
understandable section for the doc?
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