POV-Ray : Newsgroups : povray.beta-test : look_at in new camera resufes to parse : Re: look_at in new camera resufes to parse Server Time
30 Jul 2024 02:23:52 EDT (-0400)
  Re: look_at in new camera resufes to parse  
From: Thorsten Froehlich
Date: 11 Feb 2002 05:50:44
Message: <3c67a204$1@news.povray.org>

Skiba <abx### [at] babilonorg>  wrote:

> then parser stops parsing expecting numeric expression after look_at syntax.
> When I add such numeric expression by doubling look_at value:
>
>   #version 3.51;
>   camera{look_at 100*z 100*z}
>
> then parsing finished succesfully.

Yes, a little trap for those trying to use it ;-)  Not a bug, this camera is
specifically for testing the changes without disturbing other users....

Due to a last minute change the code parsing the look_at vector is in there
twice.  Place a copy of the look_at vector (only the vector!) at the end of
the camera statement.  Once this changed camera turns to default in beta 12
you will of course have to remove the vector again...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.