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Jordan <hookflash@_hotmail_.com> wrote:
: I *really* hope the sdl gets completely redone for pov 4.
I don't. How many people out there do you think that will like that
none of their scenes will work with the new version and that they will have
to learn a completely new language?
: Imo, an object-
: oriented approach would be much cleaner & prettier.
OOP is not the solution for everything.
I don't think the povray SDL would benefit too much from a full OO language.
Some modularity could be good (user-defined abstract types with member
variables and methods, dynamic allocation, references...), but that's it.
: I would love to see a
: more powerful sdl (cleaner (no more '{'s and '#'s, for example)
I don't understand why it would be "more powerful" and "cleaner" with
no '{'s and '#'s.
Specially the lack of '{'s would make it uglier and harder to write and
read.
(No, I *DON'T* want to start writing 'begin' and 'end' like in Pascal.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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