POV-Ray : Newsgroups : povray.general : Pov 4.00 question : Re: Possible POV Object Scheme (was Re: Pov 4.00 question) Server Time
7 Aug 2024 07:13:51 EDT (-0400)
  Re: Possible POV Object Scheme (was Re: Pov 4.00 question)  
From: Warp
Date: 1 Feb 2002 07:37:49
Message: <3c5a8c1d@news.povray.org>
Ben Chambers <bdc### [at] yahoocom> wrote:
: To relate this (hypothetically) to POV, we could have:
: Object
:     Solid
:         Infinite
:             Plane
:         Finite
:             Sphere
:             Box
:             Cone
:     Patch
:         Poly
:         Mesh
:         Bicubic

  The inheritance hierarchy in the C++ code of povray 4 will probably look
something like that.
  Of course it doesn't mean that the SDL will look like that.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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