POV-Ray : Newsgroups : povray.unofficial.patches : finish_map and layered textures : Re: finish_map and layered textures Server Time
6 Oct 2024 11:14:11 EDT (-0400)
  Re: finish_map and layered textures  
From: Warp
Date: 30 Jan 2002 18:16:10
Message: <3c587eba@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
: I've never really used slope maps before, though...

  You should. They are difficult to understand at first, but once you master
them, they are really handy. You can make pretty nice effects with them.
  Just a quickie which I cooked in a couple of minutes:

camera { location <0,1,-1>*3 look_at 0 angle 35 }
light_source { <20,15,-5>, 1 }
plane { y,0 pigment { rgb .5 } }
cylinder
{ 0,y*.1,1
  pigment { rgb <1,.5> }
  finish { specular .5 }
  normal
  { wood 1 slope_map
    { [0 <0,1>][.5 <1,1>][.5 <1,0>]
      [.9 <1,0>][.9 <1,-1>][1 <.5,0>]
    }
    scale .3
    rotate x*-90
  }
}


-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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