|
|
"Rik A" <rik### [at] nospambtinternetcomnospam> wrote in message
news:3c57cd9f@news.povray.org...
<snip>
Hmm...
Wait for/seek inspiration - this generally covers the basic idea and general
composition.
Model scene element by element. Generally I'll get the background out of the way
before modelling individual objects. In general, I don't use many objects in my
scenes - often just a background and one central object.
Probably the best reason to learn some handcoding, irrespective of whether you
use a modeller or not, is to enable easy switching on/off of individual scene
components.
In general for individual elements, I'll have a good idea of what I want, but as
I write the code, I'll adjust according to problems/inspiration thrown up by the
proto-types.
Most scene elements start out fairly messy, but I'll tidy up as I go along.
Post a reply to this message
|
|