|
|
> True. Personally, I don't understand why you can't use a texture_map in a
> layered texture. Let me investigate that a little further.
tnx :)
> BTW, can you fix your newsreader to use 80 columns per line or less? The
> above is what your post looks like here.
Done.
I hope it didn't ruin my sig :-/
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
|
|