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> Ah! Now I understand your confusion. I (and presumably others) assumed you knew
> this. Of course it's still your fault ;) - you should have said.
I know. I assumed the MegaPov code was good, because it rendered my scenes the way I
wanted it to.
> "IMHO, given the perfect code in use in MegaPov, the official POV team should
> move on to v4.0 rather than re-inventing the wheel"....
That's exactly what I was trying to say. But if the MegaPov code isn't as perfect as
I
thought it was, then I understand the need for POV-Ray 3.5.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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