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> The POV Team has made it very clear that they wanted to incorporate certain
> features (which everybody liked) into POV-Ray in a clean, efficient manner.
> To hear them write about it, the code in Mega POV is literally a wasteland
> of half-finished patches and undocumented shortcuts. When they decided to
> incorporate these features into the official compile, most of them had to
> have their syntax reworked, and have their code rewritten, which is a lot of
> work. They felt that actually getting these features into POV ~first~ was
> more important than the C++ rewrite that 4.0 seems to be. Personally, I'm
> just glad I've got any version of POV - Great job, Team!
Now this is a reply that's helping me to understand why POV3.5 was made. tnx :)
I didn't know the MegaPov code was like that. I've never looked at POV-Ray's source.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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