POV-Ray : Newsgroups : povray.unofficial.patches : finish_map and layered textures : Re: finish_map and layered textures Server Time
8 Jul 2024 15:59:46 EDT (-0400)
  Re: finish_map and layered textures  
From: Zeger Knaepen
Date: 29 Jan 2002 10:00:10
Message: <3c56b8fa$1@news.povray.org>
> I wonder why you wonder.  Perhaps it's because the people who want it and
> the people who would implement it aren't the same people.  The patches that
> are in MegaPOV, and to some extent the features that are in POV itself, are
> not there because some user or group of users wanted them.  They're there
> because some programmer thought they'd be useful, or fun to implement, or
> interesting to play with.

hmmm, you've got a point there :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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