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> This feature sounds to me just like another "nice but pretty useless"
> feature, as it can be achieved by other (often more versatile) means.
Actually, it don't think it is. Finish_maps can be achieved using texture_maps, but
then
you couldn't use layered textures anymore. And maybe there would be a workaround for
this, but IMHO it really is that: a workaround and not a more versatile solution.
And if it was just a "nice but pretty useless" feature: then why do we have
pigment_maps
and normal_maps, but no finish_maps? I think you could achieve the effects of a
pigment_map with a (complicated) texture_map, so saying that finish_maps are pretty
useless would be the same as saying pigment_maps are pretty useless, and I don't think
many people would agree.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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