POV-Ray : Newsgroups : povray.unofficial.patches : finish_map and layered textures : Re: finish_map and layered textures Server Time
8 Jul 2024 16:40:08 EDT (-0400)
  Re: finish_map and layered textures  
From: Zeger Knaepen
Date: 29 Jan 2002 08:39:50
Message: <3c56a626@news.povray.org>
> > this, but then I don't understand why MegaPov doesn't have it...?
> Some MegaPOV people are probably focusing on finishing 3.5 & the rest
> of us are probably waiting for it to be finished so we can base patches on
> the latest & greatest code.
Hmmm, my actual question was: many people wanted finish_maps for a very long time,
even
before MegaPov existed.  And yet it isn't part of MegaPov.  I wonder why.  Is it hard
to
implement?

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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