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> Pov3.5 takes the best of Megapov, remove the bugs, and makes it the official
> version from which all future versions will be build.. I don't see why
> Pov4.0 should be a complete rewrite.. Anyway, making Pov3.5 first, is the
> logical way to go.. It's like to climp up the stairs, instead of trying to
> jump to the top.
It's not my idea to make POV4.0 a complete rewrite (although I agree that it would
probably be a good thing). But didn't the POV-Team say that POV4.0 would be a
complete
rewrite in C++?
If I'm wrong about this, then I have no problems whatsoever with POV3.5, but if that's
right, I really think starting with POV4.0 would have been a better idea (and no: I'm
not
telling you what to do, I'm telling you what I would do)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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