|
|
> object{MyObject finish{reflection{<.1,.2,.3>,<.5,.6,.7> falloff 3}}}
object{MyObject finish {reflection_min <.1,.2,.3> reflection_max <.5,.6,.7>
reflection_falloff 3}}}
> MegaPov wouldn't parse a scene in which I used variable reflections...
it would, but the syntax is different :)
> Does MegaPov have average patterns? I don't remember any, but I've never really
> fully gone through the docs either.
Sure, average patterns are allready included in POV-Ray 3.0 if I'm right.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
|
|