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> So the sphere are successively smaller and smaller and in a union. In the
> code below the while statment leads to 10 spheres right? I am not really
that's right. You'll get as many spheres as you specified in the variable Layers.
> using animation am I as I just see one frame get rendered. So the first
> sphere is scale 125 + 0, the second is 125 + 1/10, the third is 124 "+ /10
> and so on so they are really close together. Seems that I could put 10
> spheres inside eachother in Moray but not sure how to get the double
> illuminate part to work. The pigment could be a material couldn't it, since
> there is nothing changing in the while loop? Excuse me if I seem slow
> figuring this out.
As I said: you could do this in Moray (maybe except for the double_illuminate
modifier),
but it wouldn't be as flexible: you couldn't make test-renders with fewer cloud-layers
without deleting spheres from your scene.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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