|
|
news:8laa5us450irp75g6l2i4e84dm1c4v4i01@4ax.com...
> POV 3.5 b 10 icl on WinNT Sp 6 PII 233 with 128 MB
>
> There were some reports about "Reallocing Finite" message and crash
previously
> (i.e. http://news.povray.org/3c375d62%241%40news.povray.org ).
> But I'm not sure if my crash is connected with it so I report.
>
> Look at below scene
>
> // SCRIPT 1
> #local C=1000;
> #while(C)
> #declare D=-C^.5*100*z;
> #local C=C-1;
> #end
>
> It is parsed sucesfully and returns black render so let's add ad
object
>
> // SCRIPT 2
> #local C=1000;
> #while(C)
> #declare D=-C^.5*100*z;
> sphere{0 1 rotate D pigment{rgb 1}}
> #local C=C-1;
> #end
>
> It crash every time with last message about "relocating finite"
message.
> But it is not end of problem. Let's reorder calculation for D.
>
> // SCRIPT 3
> #local C=1000;
> #while(C)
> #declare D=-100*C^.5*z;
> sphere{0 1 rotate D pigment{rgb 1}}
> #local C=C-1;
> #end
>
> It not crash. It is parsed ok, opens render window and then it stops
rendering
> with Rendering Error "Too many nested objects". Well, nested objects
? Does it
> mean one inside another. Let's see - yes, they are identical - it's
centered
> object rotated around origin. So let's move it a little along x.
>
> // SCRIPT 4
> #local C=1000;
> #while(C)
> #declare D=-100*C^.5*z;
> sphere{x 1 rotate D pigment{rgb 1}}
> #local C=C-1;
> #end
>
> It not crash but it still says "Too many nested objects". So let's
see
> documentation. Only thing related to "nested objects" string is
"5.2.6.2
> Automatic Bounding Control" so let's repeat all scripts with
Bounding=off.
> Unfortunatlly behaviour not changed.
>
> Any confirmation ?
>
> ABX
SCRIPT 3+4: It keeps saying "Rendering line 1 of 480" in the status
bar.
Everything confirmed (WINPOV Beta 10, Win 98SE, 128MB, P3 600MHz).
Felix Wiemann
Post a reply to this message
|
|