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The only program that seems to implement subsurface scatering not by a
fake seems to be finalrender a new plugin renderer for 3dsmax4.2.
I felt upon the van jensen paper some time ago, I have been really
impressed with the human skin he could obtain.
If POV would implement BSSRDF model it would clearly maintain it in
the top renderers... Whisfull thinking...
"Patrick Elliott" <sel### [at] rrazcom> wrote in message
news:1104_1011391405@selliot...
> On Fri, 18 Jan 2002 10:25:28 +0100, "Claude Mench"
<c.m### [at] adilinstrumentscom> wrote:
> > I just wanted to now if in all the unoficial
> > versions of pov there could be a version that
> > allow me to do theses two things:
> >
> >
> > - SubSurface scaterring. Very nice effects possible with it.
>
> Someone else posted this link
http://graphics.stanford.edu/~henrik/papers/bssrdf/ )
> reffering to an article on this and using it to make a lot of things look
more real. It can possibly
> be faked (though not in any eay fashion), but at this point I don't think
it is directly supported yet.
>
> Someone may create a patch for it once 3.5 is completed. I hope so at
least, since I have seen
> many posts on sites like www.renderosity.com and none of the programs they
use seem to
> support it, or at least they have never used it on any models. It would be
a very nice addition to
> POV, especially for organics where realism is dependant as much on fine
detail, as the way light
> normally interects with say human skin. You could probably tweak existing
features all you like
> and never end up with something that is truly accurate. But then I am no
where near as good
> as most of the other people that use POV all the time. ;)
>
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