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Jan Walzer <jan### [at] lzernet> wrote:
:> But there's a texture_map.
: ... which I'm using ...
: .. but it doesn't reset the children...
Because you are using a regular pattern instead of a pigment_pattern or
a function, as I said earlier.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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