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Seems now angle must go after look_at. And I have a feeling you already
said so too. Yes, checking original post you did say that. I have a couple
scenes using orthographic opened into the editor and I put angle after
look_at and got a strange render, a isosurface that appparently is cut off
about midway down the render window. So I agree somethings very different
now.
As I said before, I never use angle in orthographic. Weird thing is,
yesterday I couldn't get angle to go anywhere but after look_at in a default
camera. Today I checked and can. But I never trust these things until I
experience again and again and again.
bob h
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c48bda0$1@news.povray.org...
> "bob h" wrote:
> > orthographic is meant to use right and up keywords
> > to set field of view
>
> That's one way to do it. But it was also meant to allow setting it the way
I
> mentioned, just like the documentation says. It's not exactly strictly
> logical, but very simple and intuitive to use, and the preferred method of
> many. And as I understood Thorsten, support for this trick was supposed to
> be kept, only, the orthographic keyword should be moved to the beginning,
> but it would still work the same way. However, that doesn't seem to be the
> case.
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