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Thorsten Froehlich <tho### [at] trfde> wrote:
: Some me your camera and I can explain what happens currently.
angle seems to have no effect whatsoever:
camera
{ panoramic
location -z look_at 0
angle 30
}
light_source { y*100, 1 }
plane { y,-1 pigment { checker rgb 1, rgb .5 } }
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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