POV-Ray : Newsgroups : povray.general : A glass box that doesn't distort? : Re: A glass box that doesn't distort? Server Time
6 Aug 2024 23:22:51 EDT (-0400)
  Re: A glass box that doesn't distort?  
From: David F
Date: 11 Jan 2002 22:37:05
Message: <3c3faf61$1@news.povray.org>
Mitchell Waite wrote:

> Group:
> 
> I am trying to make a glass box to enclose my terrain height map object.
> I use two glass cubes and make a CSG object and use the difference.
> The result is that the glass really distorts the mountain object inside it
> and it lowers the overall impact.
> Is there a way to make a glass cover that does not distort its contents,
> so you just seen shiny glass and not all the internal distortion.
> 

I am having trouple rendering your scene, I get this error:

Parsing...camera {  //  Camera Camera01
  location  <   1028.694,    -992.172,     449.995>

  sky       <    0.00000,     0.00000,     1.00000> // Use right
handed <----ERROR

glassbox.pov:35: error: No matching } in camera, undeclared identifier 
'handed' found instead.

I'm using POVray v.3.1g.Linux.gcc   Anyone know how to correct his problem? 
 Thanks

-- 

David
smuchrusher <at> ameritech <dot> net
ICQ#: 118347772
9:28pm up 3 days, 48 min, 0 users, load average: 1.36, 1.42, 1.31


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