POV-Ray : Newsgroups : povray.binaries.images : Reaching (1 image ~23kb) : Re: Reaching (1 image ~23kb) Server Time
2 Nov 2024 03:17:02 EDT (-0400)
  Re: Reaching (1 image ~23kb)  
From: Batronyx
Date: 11 Jan 2002 15:16:22
Message: <3c3f4816$1@news.povray.org>
> It looks too healthy to me.  Wanted it to look more stony.  Can you not
> apply a normal pattern to a mesh?  I've tried all kinds of granite and
> crackle... and even dents and ripples just for the hell of it... of all
> different scales and nothing changes its appearance at all.
>
> Any thoughts??
>

This happens if it is a mesh2 object with indexed textures. Further texture
declarations get ignored. You can use the older mesh format or edit the textures
referenced in the object's include file.

BTW, I like this image. :)

--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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