POV-Ray : Newsgroups : povray.general : Depth Maps : Re: Depth Maps Server Time
7 Aug 2024 05:20:55 EDT (-0400)
  Re: Depth Maps  
From: Rune
Date: 11 Jan 2002 09:49:50
Message: <3c3efb8e@news.povray.org>
"Chris Howie" wrote:
> > Scale the pattern big enough and then transform it
> like you transform the camera - how difficult can that be?
>
> Depends on the complexity of the scene.  Rendering a scene
> with a desk, a jar of pencils, a lamp, and a picture frame
> could be difficult and tedious.

I don't think so.

Just leave out textures from all the objects and specify a "global" texture
using the #default feature, including correct translation, rotation etc.
Then all objects will get that texture, and it will be aligned correctly no
matter how the objects are aligned in the scene.

Rune
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