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I attached the difference between the POV-Ray version and the PolyRay version. The
biggest difference between them seems to be that the used PolyRay camera had a wider
viewing angle than the POV-Ray camera.
And for the differences in the colors: maybe if you increase the brilliance and
decrease
the ambient values of the POV-Ray version, it'll be more like the PolyRay version...
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Attachments:
Download 'difference_pov-poly.jpg' (36 KB)
Preview of image 'difference_pov-poly.jpg'
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