> What is a depth map generator?
It reads the scene file and creates a depth map without using gradient
textures.
> And what's wrong with using
> the output directly from POV-Ray (using the gradient pattern solution)?
Nothing's wrong with that.
> Scale the pattern big enough and then transform it like you transform the
> camera - how difficult can that be?
Depends on the complexity of the scene. Rendering a scene with a desk, a
jar of pencils, a lamp, and a picture frame could be difficult and tedious.
__________________
Chris Howie
cra### [at] yahoocom
http://winimizer.virtualave.net
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