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Chris Howie wrote:
> Sure, you CAN, but to keep the gradients consistent, you need a depth map
> generator.
? I do not understand what you mean here... POV-Ray is the "depth map
generator"! I've done lots of depth maps for stereograms in the past with
POV-Ray 2.2, only with black fog and white luminous textures. Later I used
gradient z for easier control (wave type). Both tricks are *really* old,
and work perfectly for all kind of RDS and SIRDS.
> Not to mention that doing it that way is much longer and more challenging.
I can't see the difficulty on scaling and translating a texture, but of
course, having an INI option for depth map output is easier, sure. I only
said that POV-Ray already serves for this, IMHO.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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