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Here are the results of an unrolling strategy I've had in mind for awhile. I
finally sat down and finished it. A generalized version of the scene file is in
p.b.s-f. I didn't implement this a macro because of it's dependence on the
camera. You really need the whole scene file.
This can be useful for several things, but primarily the results can be used as
a background image in a paint program to help align texture details when
cylindrically or spherically mapping objects not supporting UV-mapping. You
could also use it to support uv-mapping 'in reverse' (so to speak) if you use it
as a target in an image morphing package (i.e. Hijaak Morph)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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Download 'unwrapSkull.jpg' (25 KB)
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