POV-Ray : Newsgroups : povray.binaries.images : fur take 2 : fur take 2 Server Time
2 Nov 2024 03:17:00 EDT (-0400)
  fur take 2  
From: Zeger Knaepen
Date: 8 Jan 2002 21:24:57
Message: <3c3ba9f9@news.povray.org>
only 1 blob this time...
Parse Time: 0 seconds
Trace Time: 0 hour 32 minutes 44 seconds
Peak Memory Used: 168032 bytes (164.1 KB)

Pentium 3 450Mhz, 192MB RAM, under Windows XP, GUI priority: highest, Render priority:
lowest.
Rendered in POVMan 0.71.4 (at a resolution of 1024*768, resampled using PSP)

Actually this is a complete rewrite of the shader.  No more need for a shell-object
(at
least not in this test-image...)

Ryan: I tried adding anisotropic highlights, but it didn't really give as good as I
expected, so I left it out.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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