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> Beautiful!
tnx
> Can you tell how the fur was created? I've heard the term "shader"
> before, but not sure what that means in this case.
simply put, a shader is a formula that tells the renderer (in this case POVMan) how to
color (or "shade") a point of an object. If you want a more detailed explanation,
download POVMan and read the documentation, then read part II of The RenderMan
Interface
Specification
(http://www.pixar.com/renderman/developers_corner/rispec/rispec_3_1/index.html)
good night!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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