POV-Ray : Newsgroups : povray.binaries.images : fur : Re: fur Server Time
2 Nov 2024 03:16:37 EDT (-0400)
  Re: fur  
From: Zeger Knaepen
Date: 7 Jan 2002 23:28:32
Message: <3c3a7570@news.povray.org>
> Strange, I was just thinking about ways to render fur earlier today. This looks
> pretty good.
tnx :)

> Might look better if it was combined with the anisotropic shader
> though. Or, at least some way to get the highlights of the individual hairs
> brighter on the parts of the object more perpendicular to the camera.
good idea, I'll try that tomorrow!

> BTW how did you do that background? I really like it.
sky_sphere {
 pigment {
  wrinkles
  scale .25
  warp {turbulence 1}
  color_map {
   [0 rgb <.4,.5,.9>/3]
   [.5 rgb <.6,.8,1>]
   [1 rgb 1]
  }
  scale .75
  warp {turbulence .5 lambda 3}
 }
}

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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