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> Strange, I was just thinking about ways to render fur earlier today. This looks
> pretty good.
tnx :)
> Might look better if it was combined with the anisotropic shader
> though. Or, at least some way to get the highlights of the individual hairs
> brighter on the parts of the object more perpendicular to the camera.
good idea, I'll try that tomorrow!
> BTW how did you do that background? I really like it.
sky_sphere {
pigment {
wrinkles
scale .25
warp {turbulence 1}
color_map {
[0 rgb <.4,.5,.9>/3]
[.5 rgb <.6,.8,1>]
[1 rgb 1]
}
scale .75
warp {turbulence .5 lambda 3}
}
}
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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