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Wow .. it looks like 'matted fur' but it's still a great effect.
== John ==
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c3a63e4@news.povray.org...
> using 2 blobs (a blob and a "shell-blob") and 2 'fur'-shaders...
> Parse Time: 0 seconds
> Trace Time: 1 hour 41 minutes 12 seconds
> Peak Memory Used: 168768 bytes (164.8 KB)
>
> Pentium 3 450Mhz, 192MB RAM, under Windows XP, GUI priority: highest,
Render priority:
> lowest.
> Rendered in POVMan 0.71.4
>
> The shader for the "shell"-object could be used as only shader (so you
don't need another
> object) for far away objects, but you could see the background through it
at places where
> you shouldn't... (that's why I needed a solid object underneath it)
> Fortunately, making a "shell"-object is very easy to do when your using
blobs.
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
>
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