POV-Ray : Newsgroups : povray.binaries.images : hair : Re: hair Server Time
2 Nov 2024 05:22:37 EDT (-0400)
  Re: hair  
From: Jaime Vives Piqueres
Date: 3 Jan 2002 05:43:39
Message: <3c3435db@news.povray.org>
Zeger Knaepen wrote:
> However, from a distance we don't see the individual hairs, so it isn't
> really necessary to render them as
> individual objects.  So I made a bicubic_patch, gave it a hairy texture
> (long scaled wrinkles) that fades to transparant at the edges (using
> uv_mapping to 'find' the edges),
> and placed some of those around a sphere.  I really think if I replace the
> bicubic patches with a cloth simulation, the results can be very
> interesting and maybe very useful :)

  Very fine and techie trick! I figure this hair would be very handy for 
Blobman models with alopecia problems.

--
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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