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using 64 bicubic_patches...
Parse Time: 1 second
Trace Time: 47 minutes, 48 seconds
Peak Memory used: 1251415 bytes (1.19 MB)
Pentium 3 450Mhz, 192MB RAM, under Windows XP, GUI priority: highest, Render priority:
lowest.
Not perfect at all, but I think this might be a useful technique for some
situations...
If I replace the bicubic_patches with cloth simulations textured in the same way,
maybe it
will look realistic enough to be used :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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